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Bring Revit and Blender models into INK TO BRICK

Use IFC from Revit or GLB from Blender to continue in INK TO BRICK. Learn what stays architecturally editable and what arrives as imported objects.

INK TO BRICKUpdated 2 min read
The destination editor, shown with the authored duplex. This image illustrates available editing tools, not a Revit or Blender conversion result.

Export IFC from Revit when you want to preserve building information that the importer can recover. Export GLB from Blender when you want to bring a static scene or object with supported materials. Native .rvt import is disabled and native .blend import is unavailable; use these exchange formats in the model import dialog.

Revit to IFC: keep building information where possible

In Revit, use File → Export → IFC, choose the export setup and write the file. Autodesk documents the steps in Export a Model to IFC. Select the intended building content and keep the export settings with the source so you can reproduce the handoff.

In INK TO BRICK, create a project and choose the IFC in the model import flow. Review units, orientation, levels and conversion warnings before opening it. Supported elements become native architecture where their parameters and shape can be represented; other geometry remains imported objects. Do not assume every IFC wall or opening became a native editable element.

Blender to GLB: bring the scene and its appearance

Use Blender’s glTF 2.0 export and choose the GLB format for a bundled file. The Blender glTF exporter manual explains supported geometry and material conversion. Test a small selection first if the scene contains procedural materials or unusual modifiers; a Blender scene can contain features that do not survive an exchange format.

Open the GLB as a new project, or choose Import model in an existing project and review placement before inserting it. Supported objects retain object editing such as position, rotation and scale. A mesh named “wall” does not automatically become a parametric wall, and a modeled gap is not necessarily a hosted door.

Source and exchangeUseful resultWhat is not promised
Revit → IFCRecoverable building elements plus preserved fallback geometry.Complete Revit feature history, families or a lossless round trip.
Blender → GLBStatic objects with supported geometry and materials.Blender modifiers, rigging, animation or automatic architectural reconstruction.
Drawing → reconstructionNative elements interpreted from plan evidence.Survey accuracy or correct interpretation of every line.
Choose based on the editing you need after import.

Check five things before continuing

  1. Measure a known length in the source and preview; verify another axis instead of scaling by eye.
  2. Check the vertical direction, level heights and any mirrored or repeated objects.
  3. Inspect doors and windows from both sides, including their relationship to the wall.
  4. Look at a textured surface and read any missing-asset or conversion warnings.
  5. Save the imported project, reopen it and test one intended edit. Keep the source application file for future changes.

What if the import looks wrong?

A missing texture, wrong unit or unsupported element calls for a different correction. Start with the conversion notes. For a large scene, export a small representative part and compare it with the source. Keep the original RVT or BLEND file; a converted model is a handoff and should not be treated as a replacement for application-specific data.

The full import guide covers companion files, other supported formats and limits. For the opposite direction, follow INK TO BRICK to Blender and the export format guide.

More notes

Start with your own floorplan.

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