Bring your drawings and 3D models into INK TO BRICK
Open IFC buildings or add SketchUp, GLB and other models to your project. Compare editing options, textures and units, with export paths from Revit and Blender.
Your project can start with a drawing, a building model, or a 3D object you already have. New import options let you open a building as a project and add objects to an existing design, then continue working in INK TO BRICK.
A new building or an object for your project
For a building, create a project and choose the model on its upload screen. Review the preview and choose Open project. To add furniture or other geometry to an existing design, use Import model in the editor menu and check placement before choosing Place in project.
The homepage uploader accepts PDF, PNG, JPEG, SVG and DXF for reconstruction. Upload 3D models and supported DWG drawings inside a project. An existing model does not need to become a screenshot first.
What you can import
The import dialog’s Enabled list shows the formats currently available. A supported file format can still contain geometry or materials that cannot be converted; check the conversion notes. Drawings accept up to 25 MiB and model bundles up to 64 MiB, with additional complexity limits.
What you can edit afterward
Recoverable architectural elements have their own wall, door, window, slab, column or room controls. A hosted opening, for example, stays related to its wall. IFC provides information that can recover those relationships; naming a mesh “wall” is not enough to make it a parametric wall.
Imported objects can be selected, moved, rotated, scaled, duplicated and deleted, with undo and redo. They retain supported geometry and appearance without automatically gaining architectural controls. The preview reports separate counts for architectural editing and object editing.
Include textures and check the scale
- Select the model with its companion files, or upload a ZIP. Keep relative folders for textures, glTF buffers, MTL materials and USD layers. Dependencies are not downloaded from outside URLs.
- Choose the main model in the bundle. When units are missing, select metres, centimetres, millimetres, feet or inches to match the source; do not resize by eye.
- Review dimensions, orientation, levels, objects, materials and conversion notes before accepting. Compare a known dimension and important openings with the source.
- In an existing project, check the floor, position and rotation. You can cancel before placement; after insertion, undo can remove the imported model.
- Save the reviewed design, reopen it and check the revision before sharing or exporting. Source files and textures are stored as private project assets.
If you work in Revit or Blender
Native Revit (.rvt) import is disabled. Export IFC from your authoring tool and upload that file to retain supported architectural information. INK TO BRICK does not open the RVT directly or keep a live link to Revit.
Native Blender (.blend) upload is also currently unavailable. Export GLB or glTF with its textures and import that static scene. Animation, rigging and CAD feature history are outside this workflow.
Continue with design and delivery
On the same canvas you can switch AI and Expert tools, arrange furniture, change finishes and compare saved options. Use the opening guide for native architectural edits.
Share a view for client review or prepare a handoff with the export guide. Import and export are separate conversions: check the file in the receiving application. Project access, saving, exports and assistant allowances still follow your plan.
Why did my imported object arrive at the wrong size?
Check the source units before scaling the object by eye. A chair exported in millimeters and read as meters can be a thousand times too large. Compare one known dimension, then inspect another axis and any mirrored components. Re-export a small selection if the full scene makes the problem hard to isolate.